BGArchitect of the cathedral itself. Brooke designs the worlds, writes the words, and ships the software — games, 3D storefronts, satire, and an occult thriller series — at a pace most studios would call a typo. If a door exists in this cathedral, Brooke drew it first.
SGThe bridge between the screen and the shelf. Sam takes what the studio dreams in three dimensions and makes it hold — from digital models to objects you can print and put in your hands. Where Brooke opens a door, Sam makes sure it swings true.
LAStory, design, production, whatever the house needs the day it needs it. Every studio says it has someone like Lianna; almost none actually do. The houses stay standing in no small part because she refuses to specialize.
GSThe kind of range that refuses a single title. Giuseppe works across the houses wherever craft is called for — and in a cathedral, craft is always called for.
“Lianna, Sam and I are a great team.” That is the whole org chart, and it is enough: nine live houses, real games, real books, real software — see what we build and what we publish.